THIBAULT, Mattia. Punk Gamification and Playful Critic Participation. DigitCult - Scientific Journal on Digital Cultures, [S.l.], v. 5, n. 2, p. 13-20, may 2021. ISSN 2531-5994. Available at: <https://digitcult.lim.di.unimi.it/index.php/dc/article/view/182>. Date accessed: 28 sep. 2021. doi: https://doi.org/10.53136/979125994120633.